CAN I SELECT A HAND WITH ONLY 1 OR EVEN 0 VIRTUE CARDS?
If you have only 1 Virtue card and you’re selected to be the Hand, place the only card you have in the Tablet of the Eye. If you have no Virtue cards left, you draw the top card of the Virtue deck and place it on the mission. This is very risky!
WHAT IF WE CAN’T TELL WHERE THE CRISIS OF FAITH CARD HAS BEEN PLACED?
Everyone closes their eyes and you repeat the process of the Crisis of Faith until there’s no ambiguity.
WE’RE RUNNING LOW ON VIRTUE CARDS — HOW DO WE GET MORE?
Virtue cards are drawn when a Mission fails, a row fails, or a Disciple permits you to acquire more. Use these means to get more. If all Virtue cards are acquired and there’s no more in the deck, shuffle the discard pile and use that as the draw pile.
WHAT IF I CAN TELL WHO MOVED THE CRISIS OF FAITH CARD?
Part of the challenge of the Crisis of Faith is moving the card without being detected. If a Defector has been found out because they ungracefully moved the card, that’s on them. Besides, just because you think you could tell who moved it, doesn’t mean people will believe you. A good bluff in the game can be to accuse someone else of moving the Crisis of Faith card.
I PLAYED A DISCIPLE BUT SOMEONE ELSE PLAYED ONE THAT CONTRADICTS MINE
Order of operations is important. After the Eye gets their opportunity to enlist a Disciple, the opportunity is continued to the Eye’s left and so on. If someone enacts a Disciple, that ability is realized and then if someone later in the queue has one that contradicts or steals the other player’s Disciple, that happens at that moment. The last Disciple to be played is the final say.
MY DISCIPLE’S ABILITY CONTRADICTS A CRISIS OF FAITH OR SHAMING
Disciples are the highest power in the game. If they allow you to do something that contradicts a Crisis of Faith card or a Shaming, you can ignore everything else and use the Disciple.